

Sometimes shopkeepers go missing and ringing the bell doesn't bring that person back. I go do something else elsewhere in the world and return and lo and behold the guy is in plain sight. Impact: the largest fire in Colorado history, the 2002 Hayman Fire. But when I dismiss them, there's no option to send them back to their original place. I once had a situation where my settlement said I had 21 people, I ring the bell and this 21st person never shows. That's why they love Back to Nature's Cranberry Almond Chewy Trail Mix Bars. It just doesn't fit atmospherically when the companions settle somewhere other then the place that was specifically designed for them. In some occasions, I believe the engine simply screws up. This is the case for Piper, Nick and Dogmeat for a story mission in Diamond City, and Danse (avoiding spoilers) once his brothers reinforce him. One must also confirm the companion's desire to re-join after asking. If one accidentally dismisses a companion, just walk up to them again and ask them to re-join. As the lovable and iconic German Shepherd companion of Fallout 4, Dogmeat waits idly by the Red Rocket truck stop located just down the road from Sanctuary Hills. So both suggestions won't prevent this from happening. If no settlement has ever been selected, the companion will be sent to their original location rather than a settlement. Problem is, for some companions they will literally leave the settlement on their own, to go somewhere else, due to eg story mission reasons. Little is known about his past prior to joining the Railroad, which he.

Should they agree to join, he will offer them his services as a companion. After the Sole Survivor begins traveling the Commonwealth, he scouts them as a potential recruit, speaking in favor of their admittance after they locate the organization. In my case they were actually there I just had to put up a bell and ring it, if Curie isnt in her original location then hopfully that will work for you to. 'Deacon', real name unknown, is an enigmatic agent of the Railroad in 2287.
FALLOUT 4 SEND COMPANION BACK TO ORIGINAL LOCATION WINDOWS
This should give you their inventory windows - empty it into your own.I sent all of my companions to the red rocket when I would pick up new ones but sometimes after searching everywhere I still couldn't find them. If just getting rid of a companion 'Dismiss' with no replacement i'm not sure as not done this. If these don't work the recommendation is to kill and resurrent the companion. when i switch companions and get the option to choose the location to send the companion i am dismissing to i just hit TAB to cancel rather than pick a location and they do then go back to the original location. This will move you to the companions current location: player.moveto This will move the companion to your location: prid Here is an internal number for the companion - for Veronica this seems to be 000e32a9 - you can get the ID's of others from the Wikia site as well. Sending a companion back to their original home (Console commands or mods) When you haven't sent a companion to a settlement before, then canceling the settlement menu would send them back to their original location ( Valentine at the Agency, Piper at Publick Occurrences, MacCready at the Third Rail, etc. This involves using the console commands, I highly recommend saving before messing with the console, and as per Xantec's comment you should be aware this will disable Steam achievements for that play session (ie, you need to fix the game then save and restart). The missing Companion(s) may be waiting there at the exit of the elevator, you may need to talk to them and ask them to follow you (ie, they may be stuck in wait mode). It's one of the major ironies of history that Jimmy Carter saved the shuttle because he. It seems that if you initially send a companion to one of your encampments, that makes it a 'permanent' home for your companion if you didnt send them to any of your base, you can still send them back to say. Here the given trick is to go to Vault 22 and use the central elevator (requires repair skill level 50). The seeds of our current predicament go back more than a decade. Update: I can confirm the Vault 22 method worked for me successfully recovered Rex (on PC). I have not had this problem myself so cannot test. Fallout Wikia has some tips on recovering lost companions who do not appear in either their original location or the Lucky 38.
